Network Airsoft


The short story

After the recent excursion into NE Oklahoma by the IFOK-QRF, the International community has determined that the established government is corrupt and can't handle their serious affairs. Due to the recent incident that involved an armed missile containing a dirty warhead that was minutes from being launched, it is know known that is a hostile and unstable region. An attempt will be made to set up an Internationally backed puppet government. Massing outside the border is the IFOK Army that is standing and ready to cross the border. The IFOK will try to occupy the major urban areas and surrounding countryside while trying to bring stability to this land. Already there are protests in each town and the rhetoric of war is being tossed about. The local Mayor has declared martial law and the Oklahoma Peoples Army are taking up defensive positions on the known highways and roads leading into Coleville.

This Years AO is at
D-Day Adventure Park - Wyandotte, Ok
This place is run by Dewayne Convirs

Here's there website


Entrance


Field Sign

http://i186.photobucket.com/albums/x59/claymorebiker/Invasion%202010/aEntrance.jpg' />


Two M113 British APC's


Here more Photo's on the wide verity of vehicles used.


This games is hosted by Kelly McCoy (AKA) Claymore and Louis Blake Danyeur (AKA) Frosty Productions.
Here is there website Mil Sim Event

Claymore-Frosty Productions Presents
Oklahoma Invasion V 2010
D-Day Adventure Park - Wyandotte, Ok
May 1st and 2nd 2010

The fifth year for the annual Oklahoma Invasion just got BIG! For the fifth installment we have a cast of new teams, a new Area of Operations (AO) and real working Military Vehicles. This two-day experience will have more than 17 hours of gameplay, including a night operation. This established event will thrill and challenge everyone from the beginner to the hardcore Mil-Sim player. The progressing storyline will utilize over 750 acres that include a network of roads, townships, bunkers & DFP's, bridges, blown-out vehicles and an airport. Each side will have its own set of Military Vehicles and a VIP Commander that has served and made a career in the US Armed Forces. They're also heavily experienced with large game Airsoft Command. The wildcard mix consisting of a Unit of Contractors hellbent on making money, civilian role players living their lives in a war zone and a United Nations Task Force will enhance this already dynamic weekend. This has become the most attended game in the central U.S. with attendees from coast to coast again in 2010!
This year, we are laying it down for Mil-Sim... You picking it up?

Teams:

Home Forces: Woodland Only
OKPA - Oklahoma Peoples Army
Special Forces: Specific Green Uniforms
OKPA - QRF Quick Reaction Force (Teams Only)
OKPA - SOG Special Operations Group (Invite Only)

Invading Forces: Desert 3 color DCU Only
IFOK - International Forces in Oklahoma
Special Forces: Specific Tan Uniforms
IFOK - SOC Special Operations Conglomerate (Teams Only)
IFOK - SOG Special Operations Group (Invite Only)

Contractors: Multicam
CG-18 is Control Group 18

Civilians: Jeans/Street Clothes
Governor, Mayor x2, Sheriff x2, Deputy x4 and Survivors

United Nations Task Force: ACU and UN Blue
Admin, 3 from Each State represented (Application Only)

CIA: Black and Coyote
Game Promoters / Combat Controllers

*No Exceptions for Uniform Requirements*

Cost of 2 day event:
SIGNUPS OPEN UP MIDNIGHT JANUARY 31st
February 1st to 7th - $65 Early Bird Special
February 8th to April 14th - $75
April 15th to April 25 (No Shirt) - $85
At the Gate (with arrangements) - $100


You will receive a team color Invasion V Commemorative T-Shirt, Team Specific Patch, Custom A.O. Map and a raffle ticket for Sunday’s raffle. Two Tickets will be given to OP: Foreshadow attendees.

Must be 18 years old to attend. Under 18 must have a parent on the premises and any player under 16 must have a parent with them in the field at all times.

Camping, RV Hookups, on site Café along with hot showers and flush toilets…Shop at the many on site sponsor booths, have your gun worked on…It’s all here!

Visit www.milsimevent.com for ALL the information about Enlistment, Team Selection, and Uniform Requirements.

We also invite you to www.milsimevent.com/forums for the latest, updated daily information and banter.

Reminder if anyone plans on joining there games, should sign up Introduce yourself here Introductions, Once Signed up and payed plan to buy items that you will need for a game.


These Items are Mandatory to play:
Proper Uniform
Boots (you will be turned away if you wear sneakers / skate shoes)
Full Sealing Eye Protection
Dead Rag (Red Only)
Hydration
Radio
Compass

GENERAL

Uniforms! 3-color Desert DCU and 3-color Woodland DCU
KNEEPADS! there are LOTS of huge and small pointy limestone rocks and plenty of holes.
BOOTS! also helpful for protection. I sprained my ankle there but thanks to these, it's not broken.
Gloves (I recommend these for various reasons, BBs hitting your hand, falling on rocks, yeah)
Walkies are a must for any long game, especially if you get lost or have an emergency
A cell phone
Money
Head sets
Full seal goggles - Mandatory, no safety glasses
Speedloader
Green gas if you have a gas weapon
BBs (only airsoft highly polished high quality BBs, just to mention that...)
HYDRATION CARRIER! Whether it be a water bottle or 2 or 3 or 4, or a camelbak or a cooler on your back (although I dont recommend this one), bring water, carry it on you.

ROLE SPECIFIC:

CQB/Field
Short-Mid length gun (mp5, AK47/74, m4, g36c...etc) up to 400 fps
Maybe a vest or chest rig (don't get too heavy, you're doing a lot of walking and running)
Plenty of midcap mags and pouches to hold them(I suggest magpuls as well) or # of hi-caps for 1000 rounds +/- 250 (2x600 round AK mags, 3x300 round m4 mags ...etc)
Maybe a grenade

Long Field
Mid-Long length gun (long looks better, but m16, sr25..etc) up to 450
Must have 2x scope if DMR role, no ACOGs.
Must be approved by Invasion admin if you are going above 400
Must use semi auto (doesn't need to be locked out, although that's recommended).
A light vest but maybe just a hydration vest or pack. Or if you expend more rounds, some drop down leg carrier with pouches for mags
Binoculars are handy

Support
Support gun (mg36, SAW...etc)
Must be approved by Invasion admin BEFORE the game.
Box mags, cmags. stuff like this (watch the ammo reloading requirements video)
Strong body to lug that gun around

Sniper
Long Length gun (m16, r700, l96) up to 550
Secondary weapon to shoot under 100 feet (m9, 1911, shotgun...etc)
Must be approved by Invasion admin BEFORE the game
Must use semi auto (must be locked out and not have any means of going to full auto)
A couple extra mags
A ghillie suit is recommended (check though with Frosty or Claymore)
Binoculars still handy but a scope works just as well

Lastly some game rules to follow or don't play.

1. All operators are expected to follow the "Code of Conduct".
2. CHEATING WILL NOT BE TOLERATED.
3. All Airsoft guns, regardless of type, must chrono no higher than 400 fps using a 0.20g BB (Hop Up turned off). ANY READING OF 403 OR HIGHER WILL IMMEDIATELY DISQUALIFY THE GUN.
4. All operators must use the approved type Airsoft BBs. NO METAL BBs.
5. All operators must use hard lens type goggle or glasses that have a tight seal around the face. Mesh goggles and shooting glasses are not allowed.
6. All hits to the operator's body count as a kill, including web gear.
7. Gun hits do not count.
8. When you are hit you will die in-place and act as if you have been fatally shot and remain motionless for 10 minutes, unless "healed" by a medic.
9. AMENDED
10. Dead men do not talk to live operators.
11. Dead men do not talk on the radio, not even to say "I'm dead". You may only say MEDIC!
12. Dead men do not spectate. They hunker down away from the field of action and contemplate their state.
13. If a dead man suddenly finds himself in a combat zone, he will immediately Lay face down.
14. There is absolutely no shooting at anyone within a 10-foot safety zone.
15. If you encounter an enemy head-on and you are less than 10 ft away, you can call a "parlay".
16. You may surrender an enemy if he is 20 ft away, and you are behind him with a clear shot and he is unaware of your presence.
17. If someone surrenders you, you must comply without question if the attacker is within your 10-foot safety zone.
18. If any operators have any disputes, they are expected to resolve them in a gentleman-like manner, speak to game organizer / Admin.
19. The age limit for the Invasion is 16. The only way anyone under 16 will be allowed to play is if they have a guardian playing and they will be with them the whole game.
20. No blind firing.
21. These rules may be amended or updated up unitl 24hrs before game on. It is wise to check back often.
Detailed Rules:

Hits
1:Hits to any part of your body count as a kill.
2:Hits to any part of your tactical gear or equipment, such as ammo bags, canteen and pouches, etc. also count as a kill.
3:Hits to the gun do not count as a kill.

Getting Hit
When you are hit, by all means act it out. Scream, yell, cry for Mama or die with your gun blazoning in the air. It all adds to the realism of the re-enactment. Also, if you feel that an operator has made a good shot, by all means compliment him on his marksmanship. When an operator is hit and after acting out his death, should he choose to do so, that operator will raise his hand and or gun over his head and yell "HIT, HIT, HIT" as loudly as possible. It is important to yell "Hit" loud enough so that the enemy can hear you. If you don't, enemy operators may continue to shoot at you. Then place a red rag (dead rag), on top of your head. Dead rags will remain on top of your head at all times while dead. This makes it easier for enemies to identify you as a dead man.

Dead Man Rules
1. Dead operators must vocally and visibly show that he is dead.
2. Dead operators will put a red rag on their head.
3. Dead operators must immediately Lie DOWN.
4. Dead operators may not talk to live operators, but may talk to other dead operators.
5. Dead operators may not talk on the radio but may continue to monitor their team's frequency.
6. Dead operators must remain quiet, hidden and must not be seen by any live operator.

Reincarnation
After an operator has been shot and has waited the appropriate amount of time (10 MINUTES) as a "Dead Man", the operator is considered a fresh reinforcement troop and may resume the mission, ONLY AFTER entering the proper Respawn Point.

Airsoft Hits
Because airsoft BBs strike with only a fraction of the impact of paintballs and do not leave a mark on the clothing, disputes sometimes arise as to whether an enemy operator has been hit or not. In the heat of battle, an operator may sometimes not feel a BB hitting him for several reasons. The most common reason is adrenaline. Sometimes an operator is so focused on an objective that he may simply just not feel the hit. There are many examples of this in real life combat. A solider may be grazed by a bullet and not notice it until later. Also, when operators are making a run for an objective or for cover, it's difficult for them to feel the hits because they are moving quickly. Equipment such as tactical gear or a tactical vest will also prevent an operator from feeling a hit. However, in most cases, BB’s hitting someone's equipment makes a distinct sound, and both operators can usually hear this. This can also happen when someone is wearing heavy clothing, as is often the case during the wintertime. However, hits on clothing are usually more difficult to hear. Also, if you are shooting at an operator at longer ranges, the BB may not be hitting the person hard enough for him to even notice. On the other hand, there may be situations that an operator thinks he has hit his opponent but in reality he hasn't. The most common one is long-distance shot. To the shooting operator it may look like he's hitting his target but in reality his BB’s are falling short of their target. Another thing that can create a false sense of a hit are bushes. Bushes can easily deflect a shot. In rare cases an operator can miss someone even at close range. In his excitement to shoot his enemy, some operators spray their guns wildly and hit everything but the target.

Resolving a Hit Dispute
First of all, if you think you hit someone, give him the benefit of the doubt. Maybe you didn't hit him. But if you are absolutely sure, then you may talk to a game admin and he and or she can discuss it with both parties involved. In most cases the situation can be quickly resolved. If there is still some dispute then both operators may consider a truce or "Parlay". If the operators still can not agree and start arguing in an unsportsman-like conduct, they will both be ejected from the mission

Ignoring Hits
DO NOT IGNORE HITS OR YOU WILL BE EJECTED. PERIOD.

Cheating
Because of the nature of Airsoft-based re-enactment, the opportunities for cheating are somewhat common. CHEATING WILL ABSOLUTELY NOT BE TOLERATED. Anyone caught cheating will be grounds for immediately dismissal from the operation and that person may not be invited back to our events. Let us make it clear that cheating is just not worth it. You may be able to get away with it at first but in the long run people will know who the cheaters are. This person will eventually develop a bad reputation as a cheater and this black mark will follow him for a very long time. Eventually this person will not be able to find any operations in which to participate. So just don't do it.

Profanity
No profanity is allowed in anger at any time.

Trash Talking
We do not encourage trash talking to the other team on the field. Airsoft is a game of honor and that kind of behavior is far from honorable.

Physical Contact Prohibited
No aggressive physical contact is allowed. Anyone that makes physical contact with any other operator will be ejected immediately from the operation and AO and will not be invited back.

20 Foot Safety Rule
All operators are considered to have a safety zone of 20 feet. No operator is allowed to shoot another operator inside this 20 foot zone with an AEG, pistols are allowed inside of 20 feet. Any operator caught violating this safety rule will be expelled from the operation and AO and will not be allowed to participate in another game for a time to be determined by game officials.

Parlay
A parlay is a truce that is design to protect operators from accidental shooting at close range. When an operator finds himself face to face with an enemy with in the 20-foot safety zone, all operators in question must stop action immediately. This is MANDATORY. Opposing operators then turn away from each other and move at least 50 feet away. Once all operators involved have taken cover, they may resume their missions.

Surrenders
An operator may call a surrender only when he enters an enemy's 20 foot safety zone from behind or the side with a clear shot, and his opponent is unaware of his presence. An operator may also surrender his opponent from the front. The only difference is that the operator MUST be stationary and his opponent has entered his 20 foot safety zone. You cannot sneak up on an opponent from the front and call a surrender. Once an operator calls surrender, the defeated enemy must comply with the surrender. This is mandatory! If the surrender is successful, then the defeated enemy becomes a dead man. After the surrender, the defeated enemy may protest if he thinks his opponent has called surrender from too far away (more than 20 feet). The operators are expected to negotiate on the spot and reach amicable resolution quickly, in a non-confrontational and gentlemanly manner. Should an operator turn around before surrender is called, the operator behind can still immediately call surrender if it is obvious that he already had his gun at the ready and pointed at the back of the operator being surrendered. If there are any disputes, then the situation becomes a "parlay". An operator can surrender more than one enemy. For example, an operator creeps up behind a group of enemy troops defending a position or after watching a patrol pass buy, an operator jumps out from behind catching the patrol off guard. An opponent can surrender more than one enemy at a time if all of them are unaware of his presence.

Remember have fun, call your hits and make the game enjoyable for others.

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